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Author Topic: [Map] El Alamein  (Read 1012 times)

Offline Android

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Re: [Map] El Alamein
« Reply #30 on: December 13, 2010, 12:03:29 am »
Make shields at hangar doors
"shields" or invisible walls, dont allow anything to pass... so covering doors, would keep people from entering  :P

Offline Lt. Nixon

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Re: [Map] El Alamein
« Reply #31 on: December 13, 2010, 12:13:37 am »
o then mabye make a man tall gap on the bottom to hide from planes

Offline Austin

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Re: [Map] El Alamein
« Reply #32 on: December 14, 2010, 02:43:53 am »
I hate getting plane ****!! its so annoying i just look at the guys after awhile and say  :Censored: you  :Ban?:

Offline Android

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Re: [Map] El Alamein
« Reply #33 on: December 14, 2010, 03:20:57 am »
Yeah... im still thinking of a way to keep turbo... and cut down plane ****

I really want to use the gas tank idea... Tuesday, If i come up with a Plane Gas tank mod for Omaha that WORKS, can we use it? See how it goes, and maybe put it elsewhere?

Offline Lt. Nixon

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Re: [Map] El Alamein
« Reply #34 on: December 14, 2010, 12:39:15 pm »
Yeah... im still thinking of a way to keep turbo... and cut down plane ****

I really want to use the gas tank idea... Tuesday, If i come up with a Plane Gas tank mod for Omaha that WORKS, can we use it? See how it goes, and maybe put it elsewhere?
like coral sea!!!!!!

Offline Austin

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Re: [Map] El Alamein
« Reply #35 on: December 14, 2010, 09:35:04 pm »
REDUCE BOMB DAMAGE. Just think. Make the bomb damage really weak so more people can focus on dog fights!

Offline Pepper

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Re: [Map] El Alamein
« Reply #36 on: December 14, 2010, 10:23:10 pm »
REDUCE BOMB DAMAGE. Just think. Make the bomb damage really weak so more people can focus on dog fights!
nooooo its enough of a pain in the ass to bomb inf as it is  (outside of bases) anyways one thing u can do on maps that arnt ctf is you can set a boundry which if anyone from the other team goes into it starts to kill them like an out of map area would just without the warning message

Offline Austin

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Re: [Map] El Alamein
« Reply #37 on: December 15, 2010, 11:24:25 pm »
What about a plane **** rule for maps like that?

Offline Pepper

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Re: [Map] El Alamein
« Reply #38 on: December 16, 2010, 04:05:36 pm »
What about a plane **** rule for maps like that?
no good when an admins not on, no1 takes any notice

Offline Android

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Re: [Map] El Alamein
« Reply #39 on: December 17, 2010, 02:18:30 am »
limiting the planes to about 30 - 45 sec of flight time might greatly reduce ****  ;)

Offline Lt. Nixon

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Re: [Map] El Alamein
« Reply #40 on: December 17, 2010, 03:12:48 am »
But then no dogfights
 :'( :'( :'( :'(

Offline Android

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Re: [Map] El Alamein
« Reply #41 on: December 17, 2010, 10:11:36 pm »
Oh yeah...
How bout make bombs less powerful on people? And maybe cut down the explosion radius by a little?

What you think Tuesday?

Offline Austin

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Re: [Map] El Alamein
« Reply #42 on: December 17, 2010, 10:58:54 pm »
Oh yeah...
How bout make bombs less powerful on people? And maybe cut down the explosion radius by a little?

What you think Tuesday?

Rewording what i said.
Of coarse..

 :Ban?:

Lol

Offline Android

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Re: [Map] El Alamein
« Reply #43 on: December 17, 2010, 11:39:01 pm »
Oh yeah...
How bout make bombs less powerful on people? And maybe cut down the explosion radius by a little?

What you think Tuesday?

Rewording what i said.
Of coarse..

 :Ban?:

Lol
Gotz a problem with that??? Just bring it to attention again :P

Offline Austin

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Re: [Map] El Alamein
« Reply #44 on: December 17, 2010, 11:47:36 pm »
quote my post lol