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Author Topic: [Map] Liberation of Caen  (Read 848 times)

Offline Android

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[Map] Liberation of Caen
« on: October 07, 2010, 05:36:47 am »
How do you think we could improve Liberation of Caen?

Please be specific!
« Last Edit: October 20, 2010, 06:29:43 am by Android »

Offline Kill Machine

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Re: Liberation of Caen
« Reply #1 on: October 07, 2010, 05:51:11 pm »
A spawnpoint for axis who can't captured like the allied base! This map is ok! And the spwanpoint in the air! Hmm idk but some are kill them in the air and the parashutes have no chance!
"I THROW MY KIDS IN? THE VAN SOMETIMES SAYIN AYYYYYOOOO IM A PEEEEDDDDOOOOO"



Offline Android

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Re: Liberation of Caen
« Reply #2 on: October 07, 2010, 10:04:24 pm »
I sort of agree, but sometimes it is fun to just end it if you want to.

Offline Android

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Re: [Map] Liberation of Caen
« Reply #3 on: December 06, 2010, 05:56:30 pm »
I modded Caen so that the church is german perminate... Tuesday, if you want it, its posted.

Offline Lt. Nixon

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Re: [Map] Liberation of Caen
« Reply #4 on: December 12, 2010, 03:51:55 am »
How about makin a secret place with a tiger/ wolverine

Offline Android

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Re: [Map] Liberation of Caen
« Reply #5 on: December 13, 2010, 12:04:34 am »
How about makin a secret place with a tiger/ wolverine
:o what  ???

Offline Lt. Nixon

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Re: [Map] Liberation of Caen
« Reply #6 on: December 13, 2010, 12:15:20 am »
The wolverine is the allied version of tiger tank, and i mean like the stuka on bocage secret place

Offline Android

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Re: [Map] Liberation of Caen
« Reply #7 on: December 13, 2010, 12:18:58 am »
I dont think we use tanks on server... and ive never seen a stuka on bocage  ???   lol... sorry to be of no help  :P

Offline Lt. Nixon

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Re: [Map] Liberation of Caen
« Reply #8 on: December 13, 2010, 12:20:25 am »
ok and the stuka on bocage is in a little farm, not in a base or anything

Offline Android

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Re: [Map] Liberation of Caen
« Reply #9 on: December 13, 2010, 02:58:29 am »
ok and the stuka on bocage is in a little farm, not in a base or anything
oh yeah... lol

Offline Umpa^

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Re: [Map] Liberation of Caen
« Reply #10 on: December 23, 2010, 02:48:55 am »
No planes in lib caen.. It just doesnt go together like oranges and hot sauce.. I think the map would be more fun if we moved spawns. cuz like right now caens spawns are split in 1/2 with allieds spawns. axis- south, allieds -north. And like if we changed it to where some bases are un cap. And they are like allieds-west 1/2 of map, axis -east 1/2 vice versa. Then we could make it a closer range battle added in with the buildings and roofs. It would be almost as fun as berlin. And it would also give knifers and racers an area to escape (norther tip of map) if u dont put spawns close to where the 1 allied span is now. And on each 1/2 of map west/east near the city there are bridges that lead into the out of bounds. u could do something there. And u wouldnt have to do hardly any modding at all. Just move spawns and do some lil tweaking here and there.  ;D
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Offline Zaraspook

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Re: [Map] Liberation of Caen
« Reply #11 on: March 28, 2011, 11:03:21 pm »
Andy knows my problems with this map  :-\ . If you want to see what I mean PLEASE look at my vid and screenshots on Xfire..username = zaraspook

Offline Lt. Nixon

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Re: [Map] Liberation of Caen
« Reply #12 on: March 29, 2011, 12:04:58 am »
I have an idea that will rock your socks, make it all... YELLOW!  :LOL: No, now to seriousness, we really need to improve this map, it is really boring, so brain storm if I may ask

Offline Lt.Levan

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Re: [Map] Liberation of Caen
« Reply #13 on: April 10, 2011, 07:01:41 pm »
I don't know maybe we could put rocket launchers on the boats or my flying carpet idea

Offline Ace5622

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Re: [Map] Liberation of Caen
« Reply #14 on: June 14, 2011, 07:11:35 am »
I dont know if you can do this but I'll try
Take out the main bridge and make a ramp on each side so you have to turbo over the water
I really dont know if you can do that but I think if you could it would've very cool