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Author Topic: [Map] Omaha Beach  (Read 1488 times)

Offline Android

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Re: [Map] Omaha Beach
« Reply #45 on: October 31, 2010, 03:33:33 pm »
I could make the control point mod I was talking about... I just need Tuesdays go ahead.

Offline Kill Machine

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Re: [Map] Omaha Beach
« Reply #46 on: November 01, 2010, 04:18:39 pm »
Okay Tues it's up for you ;)
"I THROW MY KIDS IN? THE VAN SOMETIMES SAYIN AYYYYYOOOO IM A PEEEEDDDDOOOOO"



Offline Tuesday

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Re: [Map] Omaha Beach
« Reply #47 on: November 01, 2010, 04:41:19 pm »
It's fine by me.

Offline Android

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Re: [Map] Omaha Beach
« Reply #48 on: November 03, 2010, 06:08:21 am »
done... waiting for upload to server ;D

made mod with no keyboard o_o


Offline Pro Sniper

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Re: [Map] Omaha Beach
« Reply #49 on: November 22, 2010, 01:25:16 am »
PLEASE remove the stuka!!! it gets sooooo annoying!

Offline Android

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Re: [Map] Omaha Beach
« Reply #50 on: November 23, 2010, 03:09:02 am »
I made a few changes to the mod.

No divebomber plane.

A small tweek with a few spawn templates to fix a few cars that only spawned once.

A new spawn point template that should almost completely eliminate spawn killing.  ;D

Ship is now indestructible.  :)

Should be a lot better mod! ;)


edit

After playing it again today, i made a few more changes.


At the request of Tuesday, Ship has been moved a bit closer, so it is eaiser to jump to bunkers.

Military fence fixed so you dont crash your plane into an invisible wall... (and tell me you havent done that before  ::))

I was gona add a bunch of anti glitch stuff to the ship... but it would take forever... i figured when we have more admins, that can just be inforced. ;)



Anyone up for this idea?

Remove the ability to spawn to the ship itself (this would eliminate spawn killing)
Adding an invisible, untakeable, flag to the ship (this way, you could add spawn points that spawn you a few feet above the ship, You would still spawn at the ship, but there wouldent be any spawnkilling ;D)
This mod is avalible... Tuesday hasnt added it... or given me a reason why not... v.v

Offline Tuesday

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Re: [Map] Omaha Beach
« Reply #51 on: November 23, 2010, 07:49:11 am »
The mod file doesn't work.

Offline Android

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Re: [Map] Omaha Beach
« Reply #52 on: November 23, 2010, 01:10:56 pm »
Which version(s), ill give it a look.

Offline Tuesday

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Re: [Map] Omaha Beach
« Reply #53 on: November 23, 2010, 04:41:12 pm »
v2.0 and v2.1 don't work, v2.2 I don't know because it's an add on for v2.1

Offline Android

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Re: [Map] Omaha Beach
« Reply #54 on: November 23, 2010, 05:33:43 pm »
Ok, ill take a look. Maybe on monday night. Im not gona have any access to my computer for the rest of the week, im going skiing in upper Michagan! :D

Of course, ill be able to stay website active like normal with my phone.;D

Offline Kill Machine

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Re: [Map] Omaha Beach
« Reply #55 on: November 23, 2010, 07:18:59 pm »
Haha which Phone do you have anyways? ;)
"I THROW MY KIDS IN? THE VAN SOMETIMES SAYIN AYYYYYOOOO IM A PEEEEDDDDOOOOO"



Offline Android

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Re: [Map] Omaha Beach
« Reply #56 on: November 23, 2010, 08:36:58 pm »
HTC Evo 4g ;D

Offline Android

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Re: [Map] Omaha Beach
« Reply #57 on: November 24, 2010, 06:12:42 am »
Because I love this clan and all its members ;D, I spent some of my sleeping time fixing the Omaha Mods. :D

Wanted everyone to have fun there and not have to wait for me to come back next week.  ;)

Tuesday, You should find that Mods 2.0, 2.1, and 2.2 have been labeled failed, and replacement mods 2.3, 2.4, and 2.5 have been added respectively.

I hope they work.

GL ALL, Have a great time, and long live WBS!

And now for my 3 hours of sleep...  ::) :P

Offline Austin

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Re: [Map] Omaha Beach
« Reply #58 on: November 24, 2010, 11:20:04 pm »
Have a fun time  :LOL:

Offline KillerKeks

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Re: [Map] Omaha Beach
« Reply #59 on: November 28, 2010, 07:55:08 pm »
Take away this annoying planes.
The ship is a good idea but u have to see one thing: not all players can handle this range and kill at it so you need a second spot where players with k98, no4  and so on can paly