The registration of new accounts has been disabled, members with existing accounts can login but cannot post.

 

For our newer forum go to: http://wbsclan.com

 

For our Discord go to: https://discord.com/invite/SeHrgQg


Author Topic: [Map] Omaha Beach  (Read 1472 times)

Offline Android

  • Posts: 1,309
  • Retired -|WBS|- Modder >AcE< Clan Leader
    • View Profile
    • WBS
[Map] Omaha Beach
« on: October 07, 2010, 05:35:42 am »
How do you think we could improve Omaha Beach?

Please be specific!
« Last Edit: October 20, 2010, 06:28:57 am by Android »

Offline Kill Machine

  • *[WBS]* Admin
  • Posts: 1,416
  • Veni Vidi Vici ;)
    • View Profile
Re: [Map] Omaha Beach
« Reply #1 on: October 07, 2010, 02:57:10 pm »
Remove the ships! And turrets
"I THROW MY KIDS IN? THE VAN SOMETIMES SAYIN AYYYYYOOOO IM A PEEEEDDDDOOOOO"



Offline Fighting Falcon

  • Posts: 23
    • View Profile
Re: [Map] Omaha Beach
« Reply #2 on: October 07, 2010, 04:31:20 pm »
yeah!!! great idea!!

Offline Android

  • Posts: 1,309
  • Retired -|WBS|- Modder >AcE< Clan Leader
    • View Profile
    • WBS
Re: [Map] Omaha Beach
« Reply #3 on: October 07, 2010, 05:42:11 pm »
I like the ships, it makes the map more challenging. Just the normal map is kind of pointless if you have flying cars. :P

Offline Kill Machine

  • *[WBS]* Admin
  • Posts: 1,416
  • Veni Vidi Vici ;)
    • View Profile
Re: [Map] Omaha Beach
« Reply #4 on: October 07, 2010, 05:45:17 pm »
The problem is a lot off players are going on the ship and that sucks! Much spawnkilling adn camping! And we should remove the turrets!

Maybe a spawnpoint for axis that not can be captured! Sometimes the game is to fast finished!

And remove the planes ^^
« Last Edit: October 07, 2010, 05:56:40 pm by Kill machine »
"I THROW MY KIDS IN? THE VAN SOMETIMES SAYIN AYYYYYOOOO IM A PEEEEDDDDOOOOO"



Offline TNT

  • Posts: 38
  • I OWN ALL :D
  • Location: U.S.A Michigan
    • View Profile
Re: [Map] Omaha Beach
« Reply #5 on: October 07, 2010, 07:38:33 pm »
Then kick them?


Offline Kill Machine

  • *[WBS]* Admin
  • Posts: 1,416
  • Veni Vidi Vici ;)
    • View Profile
Re: [Map] Omaha Beach
« Reply #6 on: October 07, 2010, 07:43:14 pm »
Yeah but if i am playing than it is possible and i lose time with warn them! And if i am not online who fix this problem?? Not me and tues! So we should change it! Certanly the turrets! That is my biggest problem!
"I THROW MY KIDS IN? THE VAN SOMETIMES SAYIN AYYYYYOOOO IM A PEEEEDDDDOOOOO"



Offline Android

  • Posts: 1,309
  • Retired -|WBS|- Modder >AcE< Clan Leader
    • View Profile
    • WBS
Re: [Map] Omaha Beach
« Reply #7 on: October 07, 2010, 09:57:37 pm »
Im sticking to what i said, i think omaha should stay the way it is.  :P

Offline Android

  • Posts: 1,309
  • Retired -|WBS|- Modder >AcE< Clan Leader
    • View Profile
    • WBS
Re: [Map] Omaha Beach
« Reply #8 on: October 10, 2010, 09:09:15 pm »
Ok, well, disregard that last post of mine  :P ::)

I have finished modding Omaha Beach

Mods are as follows:

The beach flag and all cars on the beach where removed

The Flag on the top of the hill is now German perminate

Ship was rotated  and moved to line up with the bunkers

Now 3 cars on the ship, faceing the german base, front, middle, and rear

Defguns have been replaced by AA guns

The ship can not be entered

The ship is indestructable



These mods will be applied latter today  :D

these mods will be applied.... sometime tomarrow.
« Last Edit: October 10, 2010, 11:03:03 pm by Android »

Offline Kill Machine

  • *[WBS]* Admin
  • Posts: 1,416
  • Veni Vidi Vici ;)
    • View Profile
Re: [Map] Omaha Beach
« Reply #9 on: October 11, 2010, 04:55:23 pm »
Good job mate  ;D ;)
"I THROW MY KIDS IN? THE VAN SOMETIMES SAYIN AYYYYYOOOO IM A PEEEEDDDDOOOOO"



Offline Android

  • Posts: 1,309
  • Retired -|WBS|- Modder >AcE< Clan Leader
    • View Profile
    • WBS
Re: [Map] Omaha Beach
« Reply #10 on: October 12, 2010, 01:21:19 am »
Ok, well, disregard that last post of mine  :P ::)

I have finished modding Omaha Beach

Mods are as follows:

The beach flag and all cars on the beach where removed

The Flag on the top of the hill is now German perminate

Ship was rotated  and moved to line up with the bunkers

Now 3 cars on the ship, faceing the german base, front, middle, and rear

Defguns have been replaced by AA guns

The ship can not be entered

The ship is indestructable



These mods will be applied latter today  :D

these mods will be applied.... sometime tomarrow.

These mods will be applied... when a bug is fixed  :o

Offline Pro Sniper

  • *[WBS]* Member
  • Posts: 698
  • Long live *[WBS]*
  • Location: USA
    • View Profile
Re: [Map] Omaha Beach
« Reply #11 on: October 12, 2010, 08:11:50 pm »
amazing! finally omaha will be a great map to play on without much lagging!

Offline Pro Sniper

  • *[WBS]* Member
  • Posts: 698
  • Long live *[WBS]*
  • Location: USA
    • View Profile
Re: [Map] Omaha Beach
« Reply #12 on: October 20, 2010, 08:14:04 pm »
OK so when will a spawn be put in for axis that cant be taken?? I really like this map but it makes me sad when it ends so early...

Offline Android

  • Posts: 1,309
  • Retired -|WBS|- Modder >AcE< Clan Leader
    • View Profile
    • WBS
Re: [Map] Omaha Beach
« Reply #13 on: October 20, 2010, 11:02:19 pm »
OK so when will a spawn be put in for axis that cant be taken?? I really like this map but it makes me sad when it ends so early...
BY FRIDAY!!!! ;)

Offline D.C navy

  • Posts: 255
  • Boom Headshot!
    • View Profile
Re: [Map] Omaha Beach
« Reply #14 on: October 20, 2010, 11:32:28 pm »
Okay all sounds good but  remove the planes